Gaming Students © 2008 by tulm
3D phone model by Sam Magruder'10


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Fall Semester
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Credit Hours
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Spring Semester
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Credit Hours
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ACAD1001
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First Year Experience
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2
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ENGL1003
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Writing about Literature
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3
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INFO1001
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Technology and Society
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3
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ARTS1100
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Principles of Drawing
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3
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ENGL1001
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English Composition I
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3
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INFO1100
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Intro to Programming
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3
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SOCI1001
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Introduction to Sociology
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3
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GAME1120
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Intro to Game Design
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3
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GAME1001
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History of Game Dev
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3
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Elective (Math 2000+)
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3
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Elective (Math)
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3
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17
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15
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Fall Semester
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Credit Hours
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Spring Semester
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Credit Hours
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PHYS2001
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Physics I
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4
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INFO2300
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Data Structures
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3
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INFO1400
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Programming in C++
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3
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ENGL2003
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Public Speaking
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3
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GRPH2130
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Tech of Raster Imaging
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3
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GAME2120
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2D Game Design
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3
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GRPH2120
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Tech of Vector Imaging
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3
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Elective (Science/lab)
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4
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GAME2110
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Storyboarding Animation
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3
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Elective (Humanities)
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3
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16
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16
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Fall Semester
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Credit Hours
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Spring Semester
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Credit Hours
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GAME3120
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3D Modeling
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3
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GAME3130
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3D Animation
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3
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GAME3135
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Game Programming I
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3
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GAME3145
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Game Programming II
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3
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GAME3150
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Level Design
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3
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GAME3160
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Machinima
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3
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Elective (Social Science
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3
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GAME3170
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Game Prod. and Proto.
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3
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Elective (Humanities )
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3
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Elective (Social Science/Humanities )
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3
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15
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15
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Fall Semester
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Credit Hours
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Spring Semester
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Credit Hours
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INFO3600
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Networking I
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3
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GAME4400
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Special Topics in Game Development
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3
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GAME4115
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Artificial Intelligence
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3
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GAME4520
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Senior Game Project II
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3
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GAME4510
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Senior Game Project I
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3
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GAME4610
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Portfolio
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3
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Open Elective (2000+)
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3
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Open Elective (2000+)
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3
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Elective (Career Internship or GAME/GRPH/INDS 3000+)
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3
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Elective (Non-Western 3000+)
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3
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15
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15
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Total Credits:
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124
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The Game Design Student will be better prepared for an eventual career in the gaming industry with a well-rounded education. For example, courses in graphic design and drawing will help in the overall game design and interactivity. Courses in history and literature will help in creating the story-line and environment. Courses in algebra, and statistics will help the game designer create intricate polygon-driven games, and psychology and sociology will guide the game designer in game and character creation and development.
The rapid growth of the game industry has created a high demand for artists and designers who can combine their art background with solid technical know-how in the creation of the next generation of computer games. Becker College’s four year Computer Game Design (CGD) concentration is perfect for those students with an interest in creating and designing electronic games.
This sample curriculum sequence illustrates how a student might progress through the program. Course sequence may vary as long as prerequisites are met.
The CGD course curriculum offers a foundation of traditional drawing, illustration, and art courses as well as courses in 2D and 3D animation, sound, storytelling and character development with a foundation in digital game design and game technology. The Game Design student also develops skills in scriptwriting, programming, networking, project management and Web-based game content production. Students learn industry-related software such as; 3D Studio Max or equivalent, Director, and a full range of Adobe products.