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Freshman Year

Fall Semester
Credit Hours
Spring Semester
Credit Hours
ACAD1001
First Year Experience
2
ENGL1003
Writing about Literature
3
INFO1001
Technology and Society
3
ARTS1100
Principles of Drawing
3
ENGL1001
English Composition I
3
INFO1100
Intro to Programming
3
SOCI1001
Introduction to Sociology
3
GAME1120
Intro to Game Design
3
GAME1001
History of Game Dev
3
 
Elective (Math 2000+)
3
 
Elective (Math)
 3
 
 
 
 
 
17
 
 
15

Sophomore Year

Fall Semester
Credit Hours
Spring Semester
Credit Hours
PHYS2001
Physics I
4
INFO2300
Data Structures
3
INFO1400
Programming in C++
3
ENGL2003
Public Speaking
3
GRPH2130
Tech of Raster Imaging
3
GAME2120
2D Game Design
3
GRPH2120
Tech of Vector Imaging
3
 
Elective (Science/lab)
4
GAME2110
Storyboarding Animation
3
 
Elective (Humanities)
3
 
 
16
 
 
16

Junior Year

Fall Semester
Credit Hours
Spring Semester
Credit Hours
GAME3120
3D Modeling
3
GAME3130
3D Animation
3
GAME3135
Game Programming I
3
GAME3145
Game Programming II
3
GAME3150
Level Design
3
GAME3160
Machinima
3
 
Elective (Social Science
3
GAME3170
Game Prod. and Proto.
3
 
Elective (Humanities )
3
 
Elective (Social Science/Humanities )
3
 
 
15
 
 
15

Senior Year

Fall Semester
Credit Hours
Spring Semester
Credit Hours
INFO3600
Networking I
3
GAME4400
Special Topics in Game Development
3
GAME4115
Artificial Intelligence
3
GAME4520
Senior Game Project II
3
GAME4510
Senior Game Project I
3
GAME4610
Portfolio
3
 
Open Elective (2000+)
3
 
Open Elective (2000+)
3
 
Elective (Career Internship or GAME/GRPH/INDS 3000+)
3
 
Elective (Non-Western 3000+)
3
 
 
 
15
 
 
15
 
 
 
 
Total Credits:
124

The Game Design Student will be better prepared for an eventual career in the gaming industry with a well-rounded education. For example, courses in graphic design and drawing will help in the overall game design and interactivity. Courses in history and literature will help in creating the story-line and environment. Courses in algebra, and statistics will help the game designer create intricate polygon-driven games, and psychology and sociology will guide the game designer in game and character creation and development.

The rapid growth of the game industry has created a high demand for artists and designers who can combine their art background with solid technical know-how in the creation of the next generation of computer games. Becker College’s four year Computer Game Design (CGD) concentration is perfect for those students with an interest in creating and designing electronic games.

This sample curriculum sequence illustrates how a student might progress through the program.  Course sequence may vary as long as prerequisites are met.

Becker College
Game Design

Example Curriculum

The CGD course curriculum offers a foundation of traditional drawing, illustration, and art courses as well as courses in 2D and 3D animation, sound, storytelling and character development with a foundation in digital game design and game technology. The Game Design student also develops skills in scriptwriting, programming, networking, project management and Web-based game content production. Students learn industry-related software such as; 3D Studio Max or equivalent, Director, and a full range of Adobe products.