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Freshman Year

Fall Semester
Credit Hours
 
Spring Semester
Credit Hours
ACAD1001
First Year Experience
2
ENGL1003
Writing about Literature
3
INFO1001
Technology and Society
3
GAME1120
Intro. to Game Design
3
ENGL1001
English Composition I
3
ARTS1100
Principles of Drawing
3
GAME1001
History of Game Dev.
3
INFO1100
Intro. to Programming
3
ARTS1301
Principles of Design
3
 
Elective (Math 2000+)
3
 
Elective (Math)
3
 
 
 
 
 
 
17
 
 
15

Sophomore Year

Fall Semester
Credit Hours
Spring Semester
Credit Hours
INFO1400
Programming in C++
3
SOCI1001
Introduction to Sociology
3
GRPH2130
Tech. of Raster Imaging
3
ARTS2800
Life Drawing
3
GRPH2120
Tech. of Vector Imaging
3
GAME2120
2D Game Design
3
GAME2110
Storyboarding Animation
3
 
Elective (Science/lab)
4
 
Elective (Science/lab)
4
 
Elective (Humanities)
3
 
 
16
 
 
16

Junior Year

Fall Semester
Credit Hours
Spring Semester
Credit Hours
GAME3120
3D Modeling
3
ENGL2003
Public Speaking
3
GAME3111
Comp. Ill. for Game Design
3
GAME3130
3D Animation
3
GAME3150
Level Design
3
GAME3160
Machinima
3
 
Elective (Humanities)
3
GAME3170
Game Prod. and Proto.
3
 
Elective (INFO2000+)
3
 
Elective (Social Science)
3
 
 
15
 
 
15

Senior Year

Fall Semester
Credit Hours
Spring Semester
Credit Hours
GAME4120
Literary Dev. of Virtual Worlds
3
GAME4400
Special Topics in Game Development
3
GAME4300
Career Internship/Design Elective (3000+)
3
GAME4520
Senior Game Project II
3
GAME4510
Senior Game Project I
3
GAME4610
Portfolio
3
 
Open Elective (2000+)
3
 
Open Elective (2000+)
3
 
Elective (Social Science/Humanities 3000+)
3
 
Elective (Non-Western 3000+)
3
 
 
15
 
 
15
 
 
 
 
Total Credits:
124

The curriculum is comprehensive and provides the student with real world development and programming skills by offering courses in programming, Java, Active X Technologies, Data Structures, Artificial Intelligence, C++, 2 and 3 D Dimensional Animations, and Game Prototyping.

The program includes a broadly scoped education that includes courses in language arts, science, mathematics, and social sciences. The game development student will also have a sound background in the development and programming of electronic computer games and computer operating systems, as well as, solid computer programming skills that can be applied to any Information Technology (IT) career.

Courses in history and literature will help in creating the story-line and environment. Courses in algebra, statistics, and calculus will help the game developer create intricate polygon-driven games, and psychology and sociology will guide the game developer in game and character creation and development. Game Development is not strictly a programming major, as the game developer student will take classes in design, illustration and game graphics.

This sample curriculum sequence illustrates how a student might progress through the program.  Course sequencing may vary as long as prerequisites are met.

Becker College
Game Programming

Example Curriculum

The rapid growth of the game industry has created a high demand for game developers and programmers who can combine their interest in programming with solid technical knowledge of hardware in the creation of the next generation of computer games. Becker College’s four year Computer Game Development & Programming (CGD&P) concentration is perfect for those students with an interest in the development and the programming of electronic computer games.