Gaming Students © 2008 by tulm
3D phone model by Sam Magruder'10


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Fall Semester
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Credit Hours
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Spring Semester
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Credit Hours
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ACAD1001
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First Year Experience
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2
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ENGL1003
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Writing about Literature
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3
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INFO1001
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Technology and Society
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3
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GAME1120
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Intro. to Game Design
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3
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ENGL1001
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English Composition I
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3
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ARTS1100
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Principles of Drawing
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3
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GAME1001
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History of Game Dev.
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3
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INFO1100
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Intro. to Programming
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3
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ARTS1301
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Principles of Design
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3
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Elective (Math 2000+)
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3
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Elective (Math)
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3
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17
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15
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Fall Semester
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Credit Hours
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Spring Semester
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Credit Hours
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||
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INFO1400
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Programming in C++
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3
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SOCI1001
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Introduction to Sociology
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3
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GRPH2130
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Tech. of Raster Imaging
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3
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ARTS2800
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Life Drawing
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3
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GRPH2120
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Tech. of Vector Imaging
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3
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GAME2120
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2D Game Design
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3
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GAME2110
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Storyboarding Animation
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3
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Elective (Science/lab)
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4
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Elective (Science/lab)
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4
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Elective (Humanities)
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3
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16
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16
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Fall Semester
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Credit Hours
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Spring Semester
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Credit Hours
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GAME3120
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3D Modeling
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3
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ENGL2003
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Public Speaking
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3
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GAME3111
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Comp. Ill. for Game Design
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3
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GAME3130
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3D Animation
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3
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GAME3150
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Level Design
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3
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GAME3160
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Machinima
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3
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Elective (Humanities)
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3
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GAME3170
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Game Prod. and Proto.
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3
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Elective (INFO2000+)
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3
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Elective (Social Science)
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3
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15
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15
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Fall Semester
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Credit Hours
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Spring Semester
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Credit Hours
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GAME4120
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Literary Dev. of Virtual Worlds
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3
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GAME4400
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Special Topics in Game Development
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3
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GAME4300
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Career Internship/Design Elective (3000+)
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3
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GAME4520
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Senior Game Project II
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3
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GAME4510
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Senior Game Project I
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3
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GAME4610
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Portfolio
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3
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Open Elective (2000+)
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3
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Open Elective (2000+)
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3
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Elective (Social Science/Humanities 3000+)
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3
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Elective (Non-Western 3000+)
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3
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15
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15
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Total Credits:
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124
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The curriculum is comprehensive and provides the student with real world development and programming skills by offering courses in programming, Java, Active X Technologies, Data Structures, Artificial Intelligence, C++, 2 and 3 D Dimensional Animations, and Game Prototyping.
The program includes a broadly scoped education that includes courses in language arts, science, mathematics, and social sciences. The game development student will also have a sound background in the development and programming of electronic computer games and computer operating systems, as well as, solid computer programming skills that can be applied to any Information Technology (IT) career.
Courses in history and literature will help in creating the story-line and environment. Courses in algebra, statistics, and calculus will help the game developer create intricate polygon-driven games, and psychology and sociology will guide the game developer in game and character creation and development. Game Development is not strictly a programming major, as the game developer student will take classes in design, illustration and game graphics.
This sample curriculum sequence illustrates how a student might progress through the program. Course sequencing may vary as long as prerequisites are met.
The rapid growth of the game industry has created a high demand for game developers and programmers who can combine their interest in programming with solid technical knowledge of hardware in the creation of the next generation of computer games. Becker College’s four year Computer Game Development & Programming (CGD&P) concentration is perfect for those students with an interest in the development and the programming of electronic computer games.